73 lines
1.3 KiB
Go
73 lines
1.3 KiB
Go
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package app
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import (
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. "code.hoteas.com/golang/hotime"
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. "code.hoteas.com/golang/hotime/common"
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"golang.org/x/net/websocket"
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"time"
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)
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type WSClient struct {
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ID string
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*websocket.Conn
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time.Time
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DeadTime time.Time
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IsDead bool
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}
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//websocket链接池
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var WsUserMap = map[string][]*WSClient{}
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var WSMasterID = ""
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func WsSendMsg(ws *WSClient, data Map) bool {
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if WsUserMap[ws.ID] == nil {
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return false
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}
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for _, v := range WsUserMap[ws.ID] {
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if v.IsDead || v == ws {
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//WsUserMap[ws.ID]=WsUserMap[ws.ID][:k]
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continue
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}
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str := data.ToJsonString()
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v.Conn.Write([]byte(str))
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}
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return true
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}
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var WebsocketCtr = Ctr{
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"conn": func(this *Context) {
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id := this.SessionId
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if WsUserMap[id] == nil {
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WsUserMap[id] = []*WSClient{}
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}
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hdler := websocket.Handler(func(ws *websocket.Conn) {
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client := &WSClient{ID: id, Conn: ws, Time: time.Now(), DeadTime: time.Now(), IsDead: false}
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WsUserMap[id] = append(WsUserMap[id], client)
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var message string
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for true {
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err := websocket.Message.Receive(ws, &message)
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if err != nil {
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client.DeadTime = time.Now()
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client.IsDead = true
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return
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}
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data := Map{}
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data.JsonToMap(message)
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WsSendMsg(client, data)
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//switch data.GetString("type") {
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//
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//}
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}
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})
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hdler.ServeHTTP(this.Resp, this.Req)
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},
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}
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