hotime/obj.go

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package hotime
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//对象封装方便取用
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type Obj struct {
Data interface{}
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contextBase
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}
func (this *Obj) Put(data interface{}) {
this.Data = data
}
func (this *Obj) ToInt(err ...Error) int {
if len(err) != 0 {
this.Error = err[0]
}
return ObjToInt(this.Data, &this.Error)
}
func (this *Obj) ToInt64(err ...Error) int64 {
if len(err) != 0 {
this.Error = err[0]
}
return ObjToInt64(this.Data, &this.Error)
}
func (this *Obj) ToFloat64(err ...Error) float64 {
if len(err) != 0 {
this.Error = err[0]
}
return ObjToFloat64(this.Data, &this.Error)
}
func (this *Obj) ToStr() string {
return ObjToStr(this.Data)
}
func (this *Obj) ToMap(err ...Error) Map {
if len(err) != 0 {
this.Error = err[0]
}
return ObjToMap(this.Data, &this.Error)
}
func (this *Obj) ToSlice(err ...Error) Slice {
if len(err) != 0 {
this.Error = err[0]
}
return ObjToSlice(this.Data, &this.Error)
}
func (this *Obj) ToObj() interface{} {
return this.Data
}
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//获取向上取整Int64
func (this *Obj) ToCeilInt64(err ...*Error) int64 {
v := ObjToCeilInt64(this.Data, err...)
return v
}
//获取向上取整Int
func (this *Obj) ToCeilInt(err ...*Error) int {
v := ObjToCeilInt(this.Data, err...)
return v
}