// Copyright (C) MongoDB, Inc. 2022-present. // // Licensed under the Apache License, Version 2.0 (the "License"); you may // not use this file except in compliance with the License. You may obtain // a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 // Package bsoncodec provides a system for encoding values to BSON representations and decoding // values from BSON representations. This package considers both binary BSON and ExtendedJSON as // BSON representations. The types in this package enable a flexible system for handling this // encoding and decoding. // // The codec system is composed of two parts: // // 1) ValueEncoders and ValueDecoders that handle encoding and decoding Go values to and from BSON // representations. // // 2) A Registry that holds these ValueEncoders and ValueDecoders and provides methods for // retrieving them. // // ValueEncoders and ValueDecoders // // The ValueEncoder interface is implemented by types that can encode a provided Go type to BSON. // The value to encode is provided as a reflect.Value and a bsonrw.ValueWriter is used within the // EncodeValue method to actually create the BSON representation. For convenience, ValueEncoderFunc // is provided to allow use of a function with the correct signature as a ValueEncoder. An // EncodeContext instance is provided to allow implementations to lookup further ValueEncoders and // to provide configuration information. // // The ValueDecoder interface is the inverse of the ValueEncoder. Implementations should ensure that // the value they receive is settable. Similar to ValueEncoderFunc, ValueDecoderFunc is provided to // allow the use of a function with the correct signature as a ValueDecoder. A DecodeContext // instance is provided and serves similar functionality to the EncodeContext. // // Registry and RegistryBuilder // // A Registry is an immutable store for ValueEncoders, ValueDecoders, and a type map. See the Registry type // documentation for examples of registering various custom encoders and decoders. A Registry can be constructed using a // RegistryBuilder, which handles three main types of codecs: // // 1. Type encoders/decoders - These can be registered using the RegisterTypeEncoder and RegisterTypeDecoder methods. // The registered codec will be invoked when encoding/decoding a value whose type matches the registered type exactly. // If the registered type is an interface, the codec will be invoked when encoding or decoding values whose type is the // interface, but not for values with concrete types that implement the interface. // // 2. Hook encoders/decoders - These can be registered using the RegisterHookEncoder and RegisterHookDecoder methods. // These methods only accept interface types and the registered codecs will be invoked when encoding or decoding values // whose types implement the interface. An example of a hook defined by the driver is bson.Marshaler. The driver will // call the MarshalBSON method for any value whose type implements bson.Marshaler, regardless of the value's concrete // type. // // 3. Type map entries - This can be used to associate a BSON type with a Go type. These type associations are used when // decoding into a bson.D/bson.M or a struct field of type interface{}. For example, by default, BSON int32 and int64 // values decode as Go int32 and int64 instances, respectively, when decoding into a bson.D. The following code would // change the behavior so these values decode as Go int instances instead: // // intType := reflect.TypeOf(int(0)) // registryBuilder.RegisterTypeMapEntry(bsontype.Int32, intType).RegisterTypeMapEntry(bsontype.Int64, intType) // // 4. Kind encoder/decoders - These can be registered using the RegisterDefaultEncoder and RegisterDefaultDecoder // methods. The registered codec will be invoked when encoding or decoding values whose reflect.Kind matches the // registered reflect.Kind as long as the value's type doesn't match a registered type or hook encoder/decoder first. // These methods should be used to change the behavior for all values for a specific kind. // // Registry Lookup Procedure // // When looking up an encoder in a Registry, the precedence rules are as follows: // // 1. A type encoder registered for the exact type of the value. // // 2. A hook encoder registered for an interface that is implemented by the value or by a pointer to the value. If the // value matches multiple hooks (e.g. the type implements bsoncodec.Marshaler and bsoncodec.ValueMarshaler), the first // one registered will be selected. Note that registries constructed using bson.NewRegistryBuilder have driver-defined // hooks registered for the bsoncodec.Marshaler, bsoncodec.ValueMarshaler, and bsoncodec.Proxy interfaces, so those // will take precedence over any new hooks. // // 3. A kind encoder registered for the value's kind. // // If all of these lookups fail to find an encoder, an error of type ErrNoEncoder is returned. The same precedence // rules apply for decoders, with the exception that an error of type ErrNoDecoder will be returned if no decoder is // found. // // DefaultValueEncoders and DefaultValueDecoders // // The DefaultValueEncoders and DefaultValueDecoders types provide a full set of ValueEncoders and // ValueDecoders for handling a wide range of Go types, including all of the types within the // primitive package. To make registering these codecs easier, a helper method on each type is // provided. For the DefaultValueEncoders type the method is called RegisterDefaultEncoders and for // the DefaultValueDecoders type the method is called RegisterDefaultDecoders, this method also // handles registering type map entries for each BSON type. package bsoncodec