forked from golang/hotime
792 lines
21 KiB
Go
792 lines
21 KiB
Go
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/*
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Package otto is a JavaScript parser and interpreter written natively in Go.
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http://godoc.org/github.com/robertkrimen/otto
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import (
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"github.com/robertkrimen/otto"
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)
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Run something in the VM
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vm := otto.New()
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vm.Run(`
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abc = 2 + 2;
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console.log("The value of abc is " + abc); // 4
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`)
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Get a value out of the VM
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value, err := vm.Get("abc")
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value, _ := value.ToInteger()
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}
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Set a number
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vm.Set("def", 11)
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vm.Run(`
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console.log("The value of def is " + def);
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// The value of def is 11
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`)
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Set a string
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vm.Set("xyzzy", "Nothing happens.")
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vm.Run(`
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console.log(xyzzy.length); // 16
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`)
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Get the value of an expression
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value, _ = vm.Run("xyzzy.length")
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{
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// value is an int64 with a value of 16
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value, _ := value.ToInteger()
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}
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An error happens
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value, err = vm.Run("abcdefghijlmnopqrstuvwxyz.length")
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if err != nil {
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// err = ReferenceError: abcdefghijlmnopqrstuvwxyz is not defined
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// If there is an error, then value.IsUndefined() is true
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...
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}
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Set a Go function
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vm.Set("sayHello", func(call otto.FunctionCall) otto.Value {
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fmt.Printf("Hello, %s.\n", call.Argument(0).String())
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return otto.Value{}
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})
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Set a Go function that returns something useful
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vm.Set("twoPlus", func(call otto.FunctionCall) otto.Value {
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right, _ := call.Argument(0).ToInteger()
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result, _ := vm.ToValue(2 + right)
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return result
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})
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Use the functions in JavaScript
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result, _ = vm.Run(`
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sayHello("Xyzzy"); // Hello, Xyzzy.
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sayHello(); // Hello, undefined
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result = twoPlus(2.0); // 4
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`)
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# Parser
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A separate parser is available in the parser package if you're just interested in building an AST.
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http://godoc.org/github.com/robertkrimen/otto/parser
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Parse and return an AST
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filename := "" // A filename is optional
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src := `
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// Sample xyzzy example
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(function(){
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if (3.14159 > 0) {
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console.log("Hello, World.");
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return;
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}
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var xyzzy = NaN;
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console.log("Nothing happens.");
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return xyzzy;
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})();
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`
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// Parse some JavaScript, yielding a *ast.Program and/or an ErrorList
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program, err := parser.ParseFile(nil, filename, src, 0)
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otto
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You can run (Go) JavaScript from the commandline with: http://github.com/robertkrimen/otto/tree/master/otto
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$ go get -v github.com/robertkrimen/otto/otto
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Run JavaScript by entering some source on stdin or by giving otto a filename:
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$ otto example.js
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underscore
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Optionally include the JavaScript utility-belt library, underscore, with this import:
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import (
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"github.com/robertkrimen/otto"
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_ "github.com/robertkrimen/otto/underscore"
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)
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// Now every otto runtime will come loaded with underscore
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For more information: http://github.com/robertkrimen/otto/tree/master/underscore
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# Caveat Emptor
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The following are some limitations with otto:
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- "use strict" will parse, but does nothing.
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- The regular expression engine (re2/regexp) is not fully compatible with the ECMA5 specification.
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- Otto targets ES5. ES6 features (eg: Typed Arrays) are not supported.
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# Regular Expression Incompatibility
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Go translates JavaScript-style regular expressions into something that is "regexp" compatible via `parser.TransformRegExp`.
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Unfortunately, RegExp requires backtracking for some patterns, and backtracking is not supported by the standard Go engine: https://code.google.com/p/re2/wiki/Syntax
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Therefore, the following syntax is incompatible:
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(?=) // Lookahead (positive), currently a parsing error
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(?!) // Lookahead (backhead), currently a parsing error
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\1 // Backreference (\1, \2, \3, ...), currently a parsing error
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A brief discussion of these limitations: "Regexp (?!re)" https://groups.google.com/forum/?fromgroups=#%21topic/golang-nuts/7qgSDWPIh_E
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More information about re2: https://code.google.com/p/re2/
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In addition to the above, re2 (Go) has a different definition for \s: [\t\n\f\r ].
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The JavaScript definition, on the other hand, also includes \v, Unicode "Separator, Space", etc.
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# Halting Problem
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If you want to stop long running executions (like third-party code), you can use the interrupt channel to do this:
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package main
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import (
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"errors"
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"fmt"
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"os"
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"time"
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"github.com/robertkrimen/otto"
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)
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var halt = errors.New("Stahp")
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func main() {
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runUnsafe(`var abc = [];`)
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runUnsafe(`
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while (true) {
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// Loop forever
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}`)
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}
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func runUnsafe(unsafe string) {
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start := time.Now()
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defer func() {
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duration := time.Since(start)
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if caught := recover(); caught != nil {
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if caught == halt {
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fmt.Fprintf(os.Stderr, "Some code took to long! Stopping after: %v\n", duration)
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return
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}
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panic(caught) // Something else happened, repanic!
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}
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fmt.Fprintf(os.Stderr, "Ran code successfully: %v\n", duration)
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}()
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vm := otto.New()
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vm.Interrupt = make(chan func(), 1) // The buffer prevents blocking
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go func() {
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time.Sleep(2 * time.Second) // Stop after two seconds
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vm.Interrupt <- func() {
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panic(halt)
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}
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}()
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vm.Run(unsafe) // Here be dragons (risky code)
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}
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Where is setTimeout/setInterval?
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These timing functions are not actually part of the ECMA-262 specification. Typically, they belong to the `windows` object (in the browser).
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It would not be difficult to provide something like these via Go, but you probably want to wrap otto in an event loop in that case.
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For an example of how this could be done in Go with otto, see natto:
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http://github.com/robertkrimen/natto
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Here is some more discussion of the issue:
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* http://book.mixu.net/node/ch2.html
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* http://en.wikipedia.org/wiki/Reentrancy_%28computing%29
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* http://aaroncrane.co.uk/2009/02/perl_safe_signals/
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*/
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package otto
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import (
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"encoding/json"
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"fmt"
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"strings"
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"github.com/robertkrimen/otto/file"
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"github.com/robertkrimen/otto/registry"
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)
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// Otto is the representation of the JavaScript runtime. Each instance of Otto has a self-contained namespace.
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type Otto struct {
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// Interrupt is a channel for interrupting the runtime. You can use this to halt a long running execution, for example.
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// See "Halting Problem" for more information.
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Interrupt chan func()
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runtime *_runtime
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}
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// New will allocate a new JavaScript runtime
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func New() *Otto {
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self := &Otto{
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runtime: newContext(),
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}
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self.runtime.otto = self
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self.runtime.traceLimit = 10
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self.Set("console", self.runtime.newConsole())
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registry.Apply(func(entry registry.Entry) {
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self.Run(entry.Source())
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})
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return self
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}
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func (otto *Otto) clone() *Otto {
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self := &Otto{
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runtime: otto.runtime.clone(),
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}
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self.runtime.otto = self
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return self
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}
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// Run will allocate a new JavaScript runtime, run the given source
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// on the allocated runtime, and return the runtime, resulting value, and
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// error (if any).
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//
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// src may be a string, a byte slice, a bytes.Buffer, or an io.Reader, but it MUST always be in UTF-8.
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//
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// src may also be a Script.
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//
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// src may also be a Program, but if the AST has been modified, then runtime behavior is undefined.
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func Run(src interface{}) (*Otto, Value, error) {
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otto := New()
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value, err := otto.Run(src) // This already does safety checking
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return otto, value, err
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}
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// Run will run the given source (parsing it first if necessary), returning the resulting value and error (if any)
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//
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// src may be a string, a byte slice, a bytes.Buffer, or an io.Reader, but it MUST always be in UTF-8.
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//
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// If the runtime is unable to parse source, then this function will return undefined and the parse error (nothing
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// will be evaluated in this case).
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//
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// src may also be a Script.
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//
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// src may also be a Program, but if the AST has been modified, then runtime behavior is undefined.
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func (self Otto) Run(src interface{}) (Value, error) {
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value, err := self.runtime.cmpl_run(src, nil)
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if !value.safe() {
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value = Value{}
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}
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return value, err
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}
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// Eval will do the same thing as Run, except without leaving the current scope.
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//
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// By staying in the same scope, the code evaluated has access to everything
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// already defined in the current stack frame. This is most useful in, for
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// example, a debugger call.
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func (self Otto) Eval(src interface{}) (Value, error) {
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if self.runtime.scope == nil {
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self.runtime.enterGlobalScope()
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defer self.runtime.leaveScope()
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}
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value, err := self.runtime.cmpl_eval(src, nil)
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if !value.safe() {
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value = Value{}
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}
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return value, err
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}
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// Get the value of the top-level binding of the given name.
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//
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// If there is an error (like the binding does not exist), then the value
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// will be undefined.
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func (self Otto) Get(name string) (Value, error) {
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value := Value{}
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err := catchPanic(func() {
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value = self.getValue(name)
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})
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if !value.safe() {
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value = Value{}
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}
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return value, err
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}
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func (self Otto) getValue(name string) Value {
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return self.runtime.globalStash.getBinding(name, false)
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}
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// Set the top-level binding of the given name to the given value.
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//
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// Set will automatically apply ToValue to the given value in order
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// to convert it to a JavaScript value (type Value).
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//
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// If there is an error (like the binding is read-only, or the ToValue conversion
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// fails), then an error is returned.
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//
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// If the top-level binding does not exist, it will be created.
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func (self Otto) Set(name string, value interface{}) error {
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{
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value, err := self.ToValue(value)
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if err != nil {
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return err
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}
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err = catchPanic(func() {
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self.setValue(name, value)
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})
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return err
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}
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}
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func (self Otto) setValue(name string, value Value) {
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self.runtime.globalStash.setValue(name, value, false)
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}
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func (self Otto) SetDebuggerHandler(fn func(vm *Otto)) {
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self.runtime.debugger = fn
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}
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func (self Otto) SetRandomSource(fn func() float64) {
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self.runtime.random = fn
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}
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// SetStackDepthLimit sets an upper limit to the depth of the JavaScript
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// stack. In simpler terms, this limits the number of "nested" function calls
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// you can make in a particular interpreter instance.
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//
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// Note that this doesn't take into account the Go stack depth. If your
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// JavaScript makes a call to a Go function, otto won't keep track of what
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// happens outside the interpreter. So if your Go function is infinitely
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// recursive, you're still in trouble.
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func (self Otto) SetStackDepthLimit(limit int) {
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self.runtime.stackLimit = limit
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}
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// SetStackTraceLimit sets an upper limit to the number of stack frames that
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// otto will use when formatting an error's stack trace. By default, the limit
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// is 10. This is consistent with V8 and SpiderMonkey.
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//
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// TODO: expose via `Error.stackTraceLimit`
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func (self Otto) SetStackTraceLimit(limit int) {
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self.runtime.traceLimit = limit
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}
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// MakeCustomError creates a new Error object with the given name and message,
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// returning it as a Value.
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func (self Otto) MakeCustomError(name, message string) Value {
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return self.runtime.toValue(self.runtime.newError(name, self.runtime.toValue(message), 0))
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}
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// MakeRangeError creates a new RangeError object with the given message,
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// returning it as a Value.
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func (self Otto) MakeRangeError(message string) Value {
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return self.runtime.toValue(self.runtime.newRangeError(self.runtime.toValue(message)))
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}
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// MakeSyntaxError creates a new SyntaxError object with the given message,
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// returning it as a Value.
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func (self Otto) MakeSyntaxError(message string) Value {
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return self.runtime.toValue(self.runtime.newSyntaxError(self.runtime.toValue(message)))
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}
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// MakeTypeError creates a new TypeError object with the given message,
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// returning it as a Value.
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func (self Otto) MakeTypeError(message string) Value {
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return self.runtime.toValue(self.runtime.newTypeError(self.runtime.toValue(message)))
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}
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// Context is a structure that contains information about the current execution
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// context.
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type Context struct {
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Filename string
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Line int
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Column int
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Callee string
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Symbols map[string]Value
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This Value
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Stacktrace []string
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}
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// Context returns the current execution context of the vm, traversing up to
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// ten stack frames, and skipping any innermost native function stack frames.
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func (self Otto) Context() Context {
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return self.ContextSkip(10, true)
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}
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// ContextLimit returns the current execution context of the vm, with a
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// specific limit on the number of stack frames to traverse, skipping any
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// innermost native function stack frames.
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func (self Otto) ContextLimit(limit int) Context {
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return self.ContextSkip(limit, true)
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}
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// ContextSkip returns the current execution context of the vm, with a
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// specific limit on the number of stack frames to traverse, optionally
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// skipping any innermost native function stack frames.
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func (self Otto) ContextSkip(limit int, skipNative bool) (ctx Context) {
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// Ensure we are operating in a scope
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if self.runtime.scope == nil {
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self.runtime.enterGlobalScope()
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defer self.runtime.leaveScope()
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}
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scope := self.runtime.scope
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frame := scope.frame
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for skipNative && frame.native && scope.outer != nil {
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scope = scope.outer
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frame = scope.frame
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}
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// Get location information
|
||
|
ctx.Filename = "<unknown>"
|
||
|
ctx.Callee = frame.callee
|
||
|
|
||
|
switch {
|
||
|
case frame.native:
|
||
|
ctx.Filename = frame.nativeFile
|
||
|
ctx.Line = frame.nativeLine
|
||
|
ctx.Column = 0
|
||
|
case frame.file != nil:
|
||
|
ctx.Filename = "<anonymous>"
|
||
|
|
||
|
if p := frame.file.Position(file.Idx(frame.offset)); p != nil {
|
||
|
ctx.Line = p.Line
|
||
|
ctx.Column = p.Column
|
||
|
|
||
|
if p.Filename != "" {
|
||
|
ctx.Filename = p.Filename
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Get the current scope this Value
|
||
|
ctx.This = toValue_object(scope.this)
|
||
|
|
||
|
// Build stacktrace (up to 10 levels deep)
|
||
|
ctx.Symbols = make(map[string]Value)
|
||
|
ctx.Stacktrace = append(ctx.Stacktrace, frame.location())
|
||
|
for limit != 0 {
|
||
|
// Get variables
|
||
|
stash := scope.lexical
|
||
|
for {
|
||
|
for _, name := range getStashProperties(stash) {
|
||
|
if _, ok := ctx.Symbols[name]; !ok {
|
||
|
ctx.Symbols[name] = stash.getBinding(name, true)
|
||
|
}
|
||
|
}
|
||
|
stash = stash.outer()
|
||
|
if stash == nil || stash.outer() == nil {
|
||
|
break
|
||
|
}
|
||
|
}
|
||
|
|
||
|
scope = scope.outer
|
||
|
if scope == nil {
|
||
|
break
|
||
|
}
|
||
|
if scope.frame.offset >= 0 {
|
||
|
ctx.Stacktrace = append(ctx.Stacktrace, scope.frame.location())
|
||
|
}
|
||
|
limit--
|
||
|
}
|
||
|
|
||
|
return
|
||
|
}
|
||
|
|
||
|
// Call the given JavaScript with a given this and arguments.
|
||
|
//
|
||
|
// If this is nil, then some special handling takes place to determine the proper
|
||
|
// this value, falling back to a "standard" invocation if necessary (where this is
|
||
|
// undefined).
|
||
|
//
|
||
|
// If source begins with "new " (A lowercase new followed by a space), then
|
||
|
// Call will invoke the function constructor rather than performing a function call.
|
||
|
// In this case, the this argument has no effect.
|
||
|
//
|
||
|
// // value is a String object
|
||
|
// value, _ := vm.Call("Object", nil, "Hello, World.")
|
||
|
//
|
||
|
// // Likewise...
|
||
|
// value, _ := vm.Call("new Object", nil, "Hello, World.")
|
||
|
//
|
||
|
// // This will perform a concat on the given array and return the result
|
||
|
// // value is [ 1, 2, 3, undefined, 4, 5, 6, 7, "abc" ]
|
||
|
// value, _ := vm.Call(`[ 1, 2, 3, undefined, 4 ].concat`, nil, 5, 6, 7, "abc")
|
||
|
func (self Otto) Call(source string, this interface{}, argumentList ...interface{}) (Value, error) {
|
||
|
|
||
|
thisValue := Value{}
|
||
|
|
||
|
construct := false
|
||
|
if strings.HasPrefix(source, "new ") {
|
||
|
source = source[4:]
|
||
|
construct = true
|
||
|
}
|
||
|
|
||
|
// FIXME enterGlobalScope
|
||
|
self.runtime.enterGlobalScope()
|
||
|
defer func() {
|
||
|
self.runtime.leaveScope()
|
||
|
}()
|
||
|
|
||
|
if !construct && this == nil {
|
||
|
program, err := self.runtime.cmpl_parse("", source+"()", nil)
|
||
|
if err == nil {
|
||
|
if node, ok := program.body[0].(*_nodeExpressionStatement); ok {
|
||
|
if node, ok := node.expression.(*_nodeCallExpression); ok {
|
||
|
var value Value
|
||
|
err := catchPanic(func() {
|
||
|
value = self.runtime.cmpl_evaluate_nodeCallExpression(node, argumentList)
|
||
|
})
|
||
|
if err != nil {
|
||
|
return Value{}, err
|
||
|
}
|
||
|
return value, nil
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
value, err := self.ToValue(this)
|
||
|
if err != nil {
|
||
|
return Value{}, err
|
||
|
}
|
||
|
thisValue = value
|
||
|
}
|
||
|
|
||
|
{
|
||
|
this := thisValue
|
||
|
|
||
|
fn, err := self.Run(source)
|
||
|
if err != nil {
|
||
|
return Value{}, err
|
||
|
}
|
||
|
|
||
|
if construct {
|
||
|
result, err := fn.constructSafe(self.runtime, this, argumentList...)
|
||
|
if err != nil {
|
||
|
return Value{}, err
|
||
|
}
|
||
|
return result, nil
|
||
|
}
|
||
|
|
||
|
result, err := fn.Call(this, argumentList...)
|
||
|
if err != nil {
|
||
|
return Value{}, err
|
||
|
}
|
||
|
return result, nil
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Object will run the given source and return the result as an object.
|
||
|
//
|
||
|
// For example, accessing an existing object:
|
||
|
//
|
||
|
// object, _ := vm.Object(`Number`)
|
||
|
//
|
||
|
// Or, creating a new object:
|
||
|
//
|
||
|
// object, _ := vm.Object(`({ xyzzy: "Nothing happens." })`)
|
||
|
//
|
||
|
// Or, creating and assigning an object:
|
||
|
//
|
||
|
// object, _ := vm.Object(`xyzzy = {}`)
|
||
|
// object.Set("volume", 11)
|
||
|
//
|
||
|
// If there is an error (like the source does not result in an object), then
|
||
|
// nil and an error is returned.
|
||
|
func (self Otto) Object(source string) (*Object, error) {
|
||
|
value, err := self.runtime.cmpl_run(source, nil)
|
||
|
if err != nil {
|
||
|
return nil, err
|
||
|
}
|
||
|
if value.IsObject() {
|
||
|
return value.Object(), nil
|
||
|
}
|
||
|
return nil, fmt.Errorf("value is not an object")
|
||
|
}
|
||
|
|
||
|
// ToValue will convert an interface{} value to a value digestible by otto/JavaScript.
|
||
|
func (self Otto) ToValue(value interface{}) (Value, error) {
|
||
|
return self.runtime.safeToValue(value)
|
||
|
}
|
||
|
|
||
|
// Copy will create a copy/clone of the runtime.
|
||
|
//
|
||
|
// Copy is useful for saving some time when creating many similar runtimes.
|
||
|
//
|
||
|
// This method works by walking the original runtime and cloning each object, scope, stash,
|
||
|
// etc. into a new runtime.
|
||
|
//
|
||
|
// Be on the lookout for memory leaks or inadvertent sharing of resources.
|
||
|
func (in *Otto) Copy() *Otto {
|
||
|
out := &Otto{
|
||
|
runtime: in.runtime.clone(),
|
||
|
}
|
||
|
out.runtime.otto = out
|
||
|
return out
|
||
|
}
|
||
|
|
||
|
// Object{}
|
||
|
|
||
|
// Object is the representation of a JavaScript object.
|
||
|
type Object struct {
|
||
|
object *_object
|
||
|
value Value
|
||
|
}
|
||
|
|
||
|
func _newObject(object *_object, value Value) *Object {
|
||
|
// value MUST contain object!
|
||
|
return &Object{
|
||
|
object: object,
|
||
|
value: value,
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Call a method on the object.
|
||
|
//
|
||
|
// It is essentially equivalent to:
|
||
|
//
|
||
|
// var method, _ := object.Get(name)
|
||
|
// method.Call(object, argumentList...)
|
||
|
//
|
||
|
// An undefined value and an error will result if:
|
||
|
//
|
||
|
// 1. There is an error during conversion of the argument list
|
||
|
// 2. The property is not actually a function
|
||
|
// 3. An (uncaught) exception is thrown
|
||
|
func (self Object) Call(name string, argumentList ...interface{}) (Value, error) {
|
||
|
// TODO: Insert an example using JavaScript below...
|
||
|
// e.g., Object("JSON").Call("stringify", ...)
|
||
|
|
||
|
function, err := self.Get(name)
|
||
|
if err != nil {
|
||
|
return Value{}, err
|
||
|
}
|
||
|
return function.Call(self.Value(), argumentList...)
|
||
|
}
|
||
|
|
||
|
// Value will return self as a value.
|
||
|
func (self Object) Value() Value {
|
||
|
return self.value
|
||
|
}
|
||
|
|
||
|
// Get the value of the property with the given name.
|
||
|
func (self Object) Get(name string) (Value, error) {
|
||
|
value := Value{}
|
||
|
err := catchPanic(func() {
|
||
|
value = self.object.get(name)
|
||
|
})
|
||
|
if !value.safe() {
|
||
|
value = Value{}
|
||
|
}
|
||
|
return value, err
|
||
|
}
|
||
|
|
||
|
// Set the property of the given name to the given value.
|
||
|
//
|
||
|
// An error will result if the setting the property triggers an exception (i.e. read-only),
|
||
|
// or there is an error during conversion of the given value.
|
||
|
func (self Object) Set(name string, value interface{}) error {
|
||
|
{
|
||
|
value, err := self.object.runtime.safeToValue(value)
|
||
|
if err != nil {
|
||
|
return err
|
||
|
}
|
||
|
err = catchPanic(func() {
|
||
|
self.object.put(name, value, true)
|
||
|
})
|
||
|
return err
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Keys gets the keys for the given object.
|
||
|
//
|
||
|
// Equivalent to calling Object.keys on the object.
|
||
|
func (self Object) Keys() []string {
|
||
|
var keys []string
|
||
|
self.object.enumerate(false, func(name string) bool {
|
||
|
keys = append(keys, name)
|
||
|
return true
|
||
|
})
|
||
|
return keys
|
||
|
}
|
||
|
|
||
|
// KeysByParent gets the keys (and those of the parents) for the given object,
|
||
|
// in order of "closest" to "furthest".
|
||
|
func (self Object) KeysByParent() [][]string {
|
||
|
var a [][]string
|
||
|
|
||
|
for o := self.object; o != nil; o = o.prototype {
|
||
|
var l []string
|
||
|
|
||
|
o.enumerate(false, func(name string) bool {
|
||
|
l = append(l, name)
|
||
|
return true
|
||
|
})
|
||
|
|
||
|
a = append(a, l)
|
||
|
}
|
||
|
|
||
|
return a
|
||
|
}
|
||
|
|
||
|
// Class will return the class string of the object.
|
||
|
//
|
||
|
// The return value will (generally) be one of:
|
||
|
//
|
||
|
// Object
|
||
|
// Function
|
||
|
// Array
|
||
|
// String
|
||
|
// Number
|
||
|
// Boolean
|
||
|
// Date
|
||
|
// RegExp
|
||
|
func (self Object) Class() string {
|
||
|
return self.object.class
|
||
|
}
|
||
|
|
||
|
func (self Object) MarshalJSON() ([]byte, error) {
|
||
|
var goValue interface{}
|
||
|
switch value := self.object.value.(type) {
|
||
|
case *_goStructObject:
|
||
|
goValue = value.value.Interface()
|
||
|
case *_goMapObject:
|
||
|
goValue = value.value.Interface()
|
||
|
case *_goArrayObject:
|
||
|
goValue = value.value.Interface()
|
||
|
case *_goSliceObject:
|
||
|
goValue = value.value.Interface()
|
||
|
default:
|
||
|
// It's a JS object; pass it to JSON.stringify:
|
||
|
var result []byte
|
||
|
err := catchPanic(func() {
|
||
|
resultVal := builtinJSON_stringify(FunctionCall{
|
||
|
runtime: self.object.runtime,
|
||
|
ArgumentList: []Value{self.value},
|
||
|
})
|
||
|
result = []byte(resultVal.String())
|
||
|
})
|
||
|
return result, err
|
||
|
}
|
||
|
return json.Marshal(goValue)
|
||
|
}
|